PS6 portable: Expect a sky-high price tag, warns trusted leaker

LPDDR memory prices are soaring thanks to AI, and Sony refuses to sell at a loss
Published 25 August, 2026

A few months back, gamers were dreaming of a portable PlayStation that could go toe-to-toe with the PS5. Now, a well-known leaker has thrown cold water on those hopes: memory prices are so out of control that even a $600 price tag is out of reach.

On the NeoGAF forum, leaker KeplerL2—already behind several PS6 spec leaks—dropped a bombshell while answering a user’s question about the handheld’s price. LPDDR memory, a key component, is seeing the steepest price hikes on the market, sucked up by the insatiable demand from AI datacenters. It’s just one more blow to an already shaky PS6 roadmap thanks to the ongoing component crisis.

PS6 handheld

Image credit: GameRoll

KeplerL2 calls the price “impossible”: over $600 for the handheld

The leaker’s statement leaves zero room for doubt. Asked on NeoGAF if Sony could keep the portable’s price at $600, KeplerL2 didn’t mince words: “$600 is clearly not possible right now, LPDDR memory is actually seeing the biggest price increases because it’s used in so many datacenter products.” That’s a chilling verdict, especially when you realize the PS5 Digital Edition already sells for $599 in France, and the disc version for $649. So, the PlayStation handheld would cost at least as much as the current home console—maybe even more.

KeplerL2 isn’t some random name in the hardware leak scene. He’s behind multiple reveals about the PS6’s specs, and Sony itself admits it’s flying blind with the PS6, making these price estimates all the more believable. The codename “Canis” is floating around for this handheld, but there’s still no official word from the Japanese giant.

The LPDDR memory crisis: how AI is blowing up prices

The main culprit isn’t the custom processor or the screen—it’s the RAM. LPDDR5X, essential for any high-performance portable, is being sucked up by a market way more lucrative than gaming: AI datacenters. The global rush to build AI infrastructure is putting unprecedented pressure on memory chip supplies, sending prices through the roof. And unlike a temporary shortage, there’s no sign this trend will reverse anytime soon.

This cost explosion puts Sony in a tight spot. Hideaki Nishino, CEO of Sony Interactive Entertainment, has made it clear the company “has no intention of selling hardware at a significant loss.” That philosophy, combined with skyrocketing RAM prices, could push the PS6 price tag past $1,000 according to some estimates. To cope, Sony might ditch physical games entirely to offset costs, banking on the fact that over 80% of PlayStation game sales are now digital.

A $700+ handheld: who’s actually going to buy this?

The question isn’t whether the PlayStation handheld will be expensive—it’s whether it’ll be tempting enough to justify that price. In the portable gaming arena, Valve’s Steam Deck and Nintendo’s Switch 2 already dominate with much more wallet-friendly options. If Sony’s console lands at $700 or more, it’ll need to deliver a radically better experience to convince gamers to take the plunge. Some leakers are talking about a device that could run as a “PS 4.5,” using PSSR3 to upscale 480–540p visuals to 1080p—basically bringing the PS5 experience on the go.

Over on NeoGAF, the community is split between resignation and skepticism. A few ideas are floating around to make the price easier to swallow:

Sony isn’t alone in this fight. Microsoft has confirmed Project Helix is in the works, and competition in the portable space is only heating up. In-game ads are even being floated as a way to offset costs—though that could seriously tick off the fanbase.

With LPDDR memory calling the shots and Sony refusing to sell at a loss, the PlayStation handheld is shaping up to be a puzzle with no easy solution. Sony will have to choose: delay the launch, scale back the tech ambitions, or go all-in on an ultra-premium strategy in a market where price is everything.

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Iris Montclair grew up wandering through imaginary worlds, from steampunk to science fiction and fantasy. That journey continues today at GameRoll.net, where she covers gaming's biggest events — The Game Awards, Gamescom, State of Play — delivering analyses, features, and news on the games that bring these universes to life.

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