1984
PlayStation Studios ▲●✕■

Naughty Dog: three mascots, four console generations, and never the same game twice

Two Californian teenagers, an Apple II, and a cartoon dog scribbled on a notepad. Four decades later, Naughty Dog is the most decorated studio in PlayStation history — and one of the most fiercely argued about. This is how a bedroom outfit became the house that Crash, Nathan Drake and Ellie built.

Naughty Dog studio history

Naughty Dog at a glance

🐕
Founded
1984
As JAM Software
Andy Gavin & Jason Rubin — renamed Naughty Dog in 1989
🎮
Acquired
2001
By Sony
Now one of the cornerstones of PlayStation Studios
📍
Based in
Santa Monica
California
300+ staff — among Sony’s largest first-party teams
🏆
Awards
300+ GOTY
The Last of Us Part II
The most awarded game the medium has ever produced

The studio’s DNA

Most studios find a genre and settle into it. Naughty Dog has burned its own boats roughly once a decade: the candy-coloured platformer, the globetrotting blockbuster, then the bleakest prestige drama in games. What survives each reinvention is the method — a small core team, one obsessive technical bet, and a refusal to accept what the hardware says it can do.

9
people
Crash Bandicoot, built by a room of nine

In 1994, Naughty Dog signed a three-game deal with Universal Interactive. The pitch: a 3D platformer for Sony’s untested new console, known internally as Sonic’s Ass Game — because you’d spend the whole thing staring at the hero’s backside. Roughly nine people, a producer named Mark Cerny (yes, the future architect of the PS4 and PS5), and a machine they intended to squeeze dry.

GOAL
in Lisp
The studio that invented its own language — twice

Andy Gavin didn’t build games the way anyone else did. For Crash he wrote GOOL (Game Oriented Object Lisp); for Jak and Daxter he went further with GOAL (Game Oriented Assembly Lisp), a bespoke Lisp dialect that let the team rewrite a running game live on the dev kit. Brilliant, wildly productive — and completely impossible to hand over. After the Sony acquisition, the studio migrated to C++ like everyone else.

300
GOTY wins
A record nobody has come close to

The original The Last of Us collected close to 250 Game of the Year honours in 2013. Its sequel went further still — 300-plus GOTY awards in 2020, a record on the books. What makes that number strange is the context: six years on, The Last of Us Part II remains one of the most bitterly contested games ever released. Adored and resented, often by the same people.

Naughty Dog history: the full timeline

The bedroom years — JAM Software
1984
Andy Gavin and Jason Rubin, both still teenagers, start JAM Software. Their first releases land on the Apple II: Ski Crazed, then Dream Zone, published by Baudville. The cheque for the first one came to 250 dollars.
The dog gets a name
1989
The pair rebrand as Naughty Dog, after a character Rubin had drawn. Electronic Arts signs them for Keef the Thief, followed by Rings of Power (1991) — an ambitious Mega Drive RPG that swallowed nearly three years of their lives.
The break — Way of the Warrior
1994
A digitised fighting game for the 3DO, shot in their own apartment with friends standing in for actors. The game itself is rough. But it catches the eye of Universal Interactive Studios, who offer a three-game contract — and introduce them to Mark Cerny.
🦊 Lift-off — Crash Bandicoot
9 September 1996
Crash Bandicoot arrives on PlayStation: technically startling, instantly recognisable, and — without Sony ever quite making it official at first — the console’s answer to Mario and Sonic. Two sequels follow in 1997 and 1998, each outdoing the last. The trilogy sells in the tens of millions.
End of the marsupial era
1999
Crash Team Racing closes the run in style — a kart racer plenty of people still rank above its more famous rival. But the character belongs to Universal, not to Naughty Dog. The studio walks away and starts looking for something of its own.
🎮 Sony buys in — and Jak arrives
2001
Sony Computer Entertainment acquires the studio. Months later, Jak and Daxter: The Precursor Legacy lands on PS2 with a seamless open world and no loading screens — a serious technical flex for 2001. By Jak II (2003) the tone has darkened considerably. The first hint of where this studio is heading.
The founders walk
2004
Gavin and Rubin leave the company they built twenty years earlier. Evan Wells and Christophe Balestra take over as co-presidents and hold the reins for more than a decade. Naughty Dog outliving its founders is no small thing — plenty of studios don’t.
🗺️ Uncharted: Drake’s Fortune
19 November 2007
On PS3, the cartoon is retired in favour of pulp adventure. Under creative director Amy Hennig, Nathan Drake sets a new bar: screwball dialogue, full performance capture, set pieces staged like a summer blockbuster. Everyone else spends the next decade chasing it.
Critical coronation
2009
Uncharted 2: Among Thieves sweeps award season and moves the studio into a different weight class altogether. The train sequence becomes a textbook case study. Uncharted 3 follows in 2011.
🍄 The Last of Us
14 June 2013
Neil Druckmann and Bruce Straley pull off the studio’s sharpest turn yet: a post-apocalyptic drama built around a parasitic fungus and the relationship between Joel and Ellie. Near-universal acclaim, the PS3’s best-selling exclusive, and a genuine inflection point for writing in games.
Drake bows out
2016–2017
After Hennig’s departure in 2014, Druckmann and Straley steer Uncharted 4: A Thief’s End to release and past 16 million copies. Standalone chapter The Lost Legacy (2017) draws the line under the series. Naughty Dog hasn’t touched it since.
💔 The Last of Us Part II
19 June 2020
Delayed by the pandemic, spoiled in advance by a major leak, and divisive in a way few games have ever managed — yet still the most awarded release in the medium’s history. Behind the scenes, reporting documents punishing working conditions. The studio says it has learned from them.
📺 HBO, cancellations and handover
2023
HBO’s The Last of Us becomes a phenomenon and sends game sales climbing all over again. But by year’s end Naughty Dog scraps its multiplayer project, The Last of Us Online, to protect its single-player output — and Evan Wells retires after more than 25 years. Neil Druckmann takes charge.
🚀 Intergalactic: The Heretic Prophet
December 2024 → 2027?
At The Game Awards, the studio reveals its first new IP since 2013: a retro-futurist sci-fi adventure starring Tati Gabrielle as bounty hunter Jordan A. Mun. No date has been confirmed. Bloomberg and several well-placed sources point to a mid-2027 PS5 release — treat that as informed guesswork, not gospel.
1994-1996 — How Crash happened
Nine people, one console, one marsupial.

By the mid-nineties Sony had a problem: no face. Nintendo had Mario, Sega had Sonic, and PlayStation had racing games and fighters. In a small office loaned to them by Universal Interactive, Gavin and Rubin took the job nobody had solved — a 3D platformer on hardware never designed for one. Internally they called it Sonic’s Ass Game. To fit inside two megabytes of RAM they improvised everything: a system that streamed level geometry off the disc in pages, a homemade Lisp scripting language, character models far denser than the console was supposed to render. Sony initially declined to crown Crash an official mascot, then reconsidered once the sales figures came in. He became the face of the brand across North America — culminating in the notorious ad where a man in a Crash suit turned up outside Nintendo’s own headquarters with a megaphone. Three games and a kart racer later, Naughty Dog had sold tens of millions of copies and owned none of it: the character stayed with Universal. The lesson stuck. Every franchise the studio has built since is one it gets to keep.

— How a nine-person team became the face of PlayStation

Every Naughty Dog game, era by era

Sports / Arcade
Ski Crazed
1986 — Apple II (Baudville)
Adventure / Point & click
Dream Zone
1988 — Apple IIGS, Amiga, DOS
Comedy RPG
Keef the Thief
1989 — Electronic Arts
RPG / Strategy
Rings of Power
1991 — Mega Drive (EA)
Fighting / Digitised
Way of the Warrior
1994 — 3DO (Universal)
3D Platformer
Crash Bandicoot
1996 — PlayStation
3D Platformer
Crash Bandicoot 2: Cortex Strikes Back
1997 — PlayStation
3D Platformer
Crash Bandicoot 3: Warped
1998 — PlayStation
Kart racing
Crash Team Racing
1999 — PlayStation
Platformer / Open world
Jak and Daxter: The Precursor Legacy
2001 — PlayStation 2
Action-Adventure / Open world
Jak II
2003 — PlayStation 2
Action-Adventure / Open world
Jak 3
2004 — PlayStation 2
Combat racing
Jak X: Combat Racing
2005 — PlayStation 2
Action-Adventure
Uncharted: Drake’s Fortune
2007 — PlayStation 3
Action-Adventure
Uncharted 2: Among Thieves
2009 — PlayStation 3
Action-Adventure
Uncharted 3: Drake’s Deception
2011 — PlayStation 3
Action-Adventure
Uncharted 4: A Thief’s End
2016 — PlayStation 4
Action-Adventure / Standalone
Uncharted: The Lost Legacy
2017 — PlayStation 4
Remaster / Collection
Uncharted: Legacy of Thieves Collection
2022 — PS5 & PC (ported)
Action-Adventure / Survival
The Last of Us
2013 — PlayStation 3
Story expansion
The Last of Us: Left Behind
2014 — PS3 / PS4
Remaster
The Last of Us Remastered
2014 — PlayStation 4
Action-Adventure / Survival
The Last of Us Part II
2020 — PlayStation 4
Remake
The Last of Us Part I
2022 — PS5 & PC
Remaster / Roguelike mode
The Last of Us Part II Remastered
2024 — PS5 & PC
Multiplayer / Cancelled
The Last of Us Online
Shelved in late 2023
Sci-Fi / New IP
Intergalactic: The Heretic Prophet
Upcoming — PlayStation 5
1984
Year founded — four decades and counting
2001
Acquired by Sony — first-party ever since
25+
Games shipped since the Apple II days
5
Major franchises — Crash, Jak, Uncharted, TLOU, Intergalactic
100 M+
Copies sold across all its series
Santa Monica
California — 300+ employees

What Naughty Dog changed

🎬
Games that are staged, not just scripted

Full face and body performance capture, actors playing scenes together on a stage, cameras blocked like film: from Uncharted 2 onwards, Naughty Dog set a grammar that the entire AAA industry adopted. The studio didn’t invent the “cinematic game” — it made it the default.

🧠
Protagonists you argue about

Joel, Ellie, Abby, Nate, Chloe: the studio proved a mass-market blockbuster could carry characters who are compromised, unreliable, sometimes hard to like. Part II pushed that to breaking point and triggered one of the fiercest debates gaming has had — which is, in its way, the point.

⚠️
The bill for all that polish

The flipside has been documented for years: repeated crunch and heavy attrition in the final months of production. Naughty Dog acknowledged the problem and promised change after 2020, though recent reporting suggests similar pressures resurfaced during Intergalactic’s endgame.

Frequently asked questions

Who founded Naughty Dog, and when?

The studio was founded in 1984 by Andy Gavin and Jason Rubin, both still teenagers at the time, under the name JAM Software. It became Naughty Dog in 1989, named after a cartoon dog Rubin had drawn. Both founders left the company in 2004, shortly after Jak 3.

Who owns Naughty Dog?

Sony, since 2001, when Sony Computer Entertainment (today Sony Interactive Entertainment) acquired the studio. Naughty Dog is part of PlayStation Studios and develops exclusively for PlayStation hardware, with selected titles later ported to PC. Its offices are in Santa Monica, California.

Does Naughty Dog still own Crash Bandicoot?

No — and it never did. The Crash Bandicoot rights sat with Universal Interactive Studios, publisher of the original trilogy and Crash Team Racing. The character changed hands several times before ending up at Activision, which handed recent entries such as the N. Sane Trilogy and Crash 4 to other developers. Naughty Dog hasn’t worked on the series since 1999.

What is Naughty Dog working on next?

Intergalactic: The Heretic Prophet, revealed at The Game Awards in December 2024 — the studio’s first new franchise since The Last of Us in 2013. It’s a retro-futurist science-fiction adventure following bounty hunter Jordan A. Mun, played by Tati Gabrielle, stranded on the isolated planet of Sempiria. No release date has been announced. A Bloomberg report and several reliable insiders have pointed to mid-2027 on PS5, but nothing is confirmed.

Why did Naughty Dog stop making Uncharted?

It ended the series deliberately. Uncharted 4: A Thief’s End (2016) is explicitly about Nathan Drake retiring, and the standalone The Lost Legacy (2017) closed the book. Following Amy Hennig’s exit in 2014 and the success of The Last of Us, the team chose to chase new stories rather than extend the franchise. Sony has since passed Uncharted to other teams for ports and the film adaptation.

Which Naughty Dog game has won the most awards?

The Last of Us Part II (2020), with more than 300 Game of the Year awards — a record for the medium. The first The Last of Us (2013) had already gathered close to 250, and Uncharted 2 took dozens in 2009. Three console generations, three game-of-the-year sweeps: very few studios manage that kind of consistency.

Who runs Naughty Dog today?

Neil Druckmann, co-president since 2020, has led the studio since Evan Wells retired at the end of 2023. Druckmann created The Last of Us and co-directed Uncharted 4. Before him, Naughty Dog was jointly run by Evan Wells and Christophe Balestra from 2004, after the founders stepped away.

Are Naughty Dog games available on PC?

Some of them. Sony has brought Uncharted: Legacy of Thieves Collection (Uncharted 4 plus The Lost Legacy), The Last of Us Part I and The Last of Us Part II Remastered to PC. The PS3-era Uncharted games, the Jak and Daxter series and the original Crash titles have no native PC versions. New releases launch as PlayStation exclusives first, with PC ports typically following one to two years later.

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