Final Fantasy 7 Revelation: Two Story DLCs Confirmed, Intergrade-Style Adventures
Two story-driven DLCs focused on Vincent and Sephiroth are coming to Final Fantasy 7 Revelation. At Tokyo Game Show, Naoki Hamaguchi broke down their approach, modeled after Yuffie’s Intergrade episode, but refused to reveal where they fit in the timeline.
Since its reveal during the September State of Play, Final Fantasy 7 Revelation has been dropping bombshells. On the sidelines of TGS 2026, director Naoki Hamaguchi pulled back the curtain on post-launch plans for the trilogy’s final chapter, confirming two ambitious narrative expansions and teasing some unexpected details about the base game.

Image credit: Square Enix
Two DLCs to dive deeper into Vincent and Sephiroth
The two narrative expansions planned after Final Fantasy 7 Revelation launches will each spotlight a legendary character from the saga. On one side, Vincent Valentine—the enigmatic figure whose troubled past has never been fully explored in the remake trilogy. On the other, Sephiroth himself—the iconic antagonist whose motivations and psyche could finally get the spotlight they deserve. Hamaguchi described these DLCs as deep dives into both characters, but kept quiet about when they take place. Prequels, side stories, epilogues? The director dodged the question with a grin: “As for whether these stories are set in the past or present, I’m not telling you yet, but we can’t wait to reveal it.”
This deliberate mystery only fuels the hype. Hamaguchi has previously stressed that Revelation will deliver a definitive ending, untouched by any post-launch content. So, these DLCs aren’t meant to artificially stretch the finale, but to enrich the universe with fresh narrative angles.
The Intermission model: what it means for the DLCs
To get a sense of what’s coming, remember what Intermission was all about. That episode, bundled with Final Fantasy 7 Remake Intergrade in 2021, offered a standalone adventure starring Yuffie Kisaragi, complete with unique combat mechanics, its own story arc, and new areas to explore. It was a ten-hour detour that shed new light on the story without altering the main plot. Hamaguchi was clear: “The best way to imagine these DLCs is to think of what we did with Intermission—digging deep into Vincent and Sephiroth.”
If they stick to that model, expect substantial expansions, each with its own gameplay and vibe. Vincent, with his arsenal and Galian Beast transformation, is a gameplay goldmine. And a playable Sephiroth DLC? That’s the kind of thing fans have been dreaming of—wielding the Masamune outside of short scripted moments. Hype levels are off the charts.
200GB, Tifa’s piano, open world: other TGS reveals
Beyond the DLCs, Hamaguchi dropped several big tidbits about the base game at Tokyo Game Show. The flashiest? About 200GB of storage required. Every physical edition will need an extra download—Blu-ray discs just can’t hold it all anymore. “In the end, we have to overcome hardware limits to some extent,” the director explained, while emphasizing the importance of keeping a physical option despite the hurdles.
On the content side, Hamaguchi also let slip a surprise. The piano mini-game, already in Rebirth, is back—now massively expanded. And this time, it’s not just about playing tunes: the piano will hold secrets tied to Tifa’s past and personality. The director joked, “My PR team is probably going to scold me for saying that.” Here are the main takeaways from TGS:
- Game size estimated at about 200GB, download required even for physical copies
- Expanded piano mini-game, connected to Tifa’s story
- Public TGS demo is different from the press version, focusing on a chapter with Cid
- Complete Edition bundles all three games, currently Japan-exclusive
With a release set for April 8, 2027 on PS5, Xbox, Nintendo Switch 2, and PC, Final Fantasy 7 Revelation still has months to keep us guessing. The burning question: when will Square Enix finally reveal where Vincent and Sephiroth’s adventures fit in this saga that’s taken a decade to wrap up?









